Describing and Studying Domain-Specific Serious Games by Joke Torbeyns, Erno Lehtinen, Jan Elen

By Joke Torbeyns, Erno Lehtinen, Jan Elen

This booklet describes study results on domain-specific severe video games. the 1st a part of the e-book specializes in the layout and significant features of tangible (mainly math-related) severe video games. the second one a part of the e-book offers contemporary empirical experiences on those video games, exploring issues similar to the effectiveness of significant video games for studying and lengthening motivation and the impression of beginners’ domain-specific and video game advantage. the mixing of significant video games into the curriculum and next functionality and motivation results also are awarded.

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Then, they have to shoot it in the blue basket by pressing the spacebar. By combining several rocks players have to try to compose the right answer. When the right answer is collected, they can press enter. While playing, players have to watch out for tornados that make them immobile for a few seconds Cannon Battle During the mini-game, “Cannon Battle” players are controlling the blue cannon at the left side of the screen. They can move the cannon up or down by using the arrow keys. , shoot on everything that equals 100).

Cognition, 44, 1–42. Dehaene, S. (1997). The number sense: How the mind creates mathematics. London, England: The Penguin Press. Gallistel, C. , & Gelman, R. (1992). Preverbal and verbal counting and computation. Cognition, 44, 43–74. , & Driskell, J. E. (2002). Games, motivation and learning: A research and practice model. Simulation & Gaming, 33, 441–467. Griffin, S. (2004). Building number sense with Number Worlds: A mathematics program for young children. Early Childhood Research Quarterly, 19, 173–180.

2) can be collected. Players need enough bananas to feed all their monkeys (see Fig. 3). The more bananas the monkeys eat, the happier they will be. So the bananas are the first scoring mechanism. Mini-Games The GBLE contains six different types of mini-games: Number Cruncher, Math Cards, Pebble Rebel, Cannon Battle, Rocket Science, and Cypher shooter (see Table 2 for more details about the tasks players have to perform in the different mini-games). Information about the actions and tasks in the different mini-games is offered just-intime when players activate a mini-game for the first time.

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